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- global gNext
-
- on mouseDown
- puppetSound("ReturnB")
- repeat with x = 1 to 2
- set the castNum of sprite 7 to the number of cast "RETURN.BMP"
- updateStage()
- startTimer()
- repeat while the timer < 15
- nothing()
- end repeat
- set the castNum of sprite 7 to the number of cast "RETURNR.BMP"
- updateStage()
- startTimer()
- repeat while the timer < 15
- nothing()
- end repeat
- end repeat
- set gNext to "more fade"
- go("g return")
- end
-